﻿using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Xml;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;

namespace TestCode
{
    public class Player
    {
        public String Model = "Test1";
        public String StartPosition = "Start1";
    }

    public class Ally
    {
        public String Model;
        public String StartPosition;
    }

    public class Allies
    {
        public Player PlayerConfig;

        public List<Ally> allies = new List<Ally>();

    }

    /// <summary>
    /// Summary description for UnitTest1
    /// </summary>
    [TestClass]
    public class UnitTest1
    {
        public UnitTest1()
        {
            //
            // TODO: Add constructor logic here
            //
        }

        private TestContext testContextInstance;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get
            {
                return testContextInstance;
            }
            set
            {
                testContextInstance = value;
            }
        }

        #region Additional test attributes
        //
        // You can use the following additional attributes as you write your tests:
        //
        // Use ClassInitialize to run code before running the first test in the class
        // [ClassInitialize()]
        // public static void MyClassInitialize(TestContext testContext) { }
        //
        // Use ClassCleanup to run code after all tests in a class have run
        // [ClassCleanup()]
        // public static void MyClassCleanup() { }
        //
        // Use TestInitialize to run code before running each test 
        // [TestInitialize()]
        // public void MyTestInitialize() { }
        //
        // Use TestCleanup to run code after each test has run
        // [TestCleanup()]
        // public void MyTestCleanup() { }
        //
        #endregion

        [TestMethod]
        public void TestMethod1()
        {
            //
            // TODO: Add test logic	here
            //

            Allies allies = new Allies();
            Player player = new Player();
            player.Model = "player1";
            player.StartPosition = "position";
            allies.PlayerConfig = player;

            Ally ally1 = new Ally();
            ally1.Model = "ally1";
            ally1.StartPosition = "position1";

            Ally ally2 = new Ally();
            ally2.Model = "ally2";
            ally2.StartPosition = "position2";

            allies.allies.Add(ally1);
            allies.allies.Add(ally2);

            XmlWriterSettings settings = new XmlWriterSettings();
            settings.Indent = true;

            using (XmlWriter writer = XmlWriter.Create("test.xml", settings))
            {
                IntermediateSerializer.Serialize(writer, allies, null);
            }


        }
    }
}
